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Sailor Piece Fruits Tier List

Patch 5.9 Last reviewed · 2026-05-09 14 fruits ranked
Direct answer. Sea King and Dragon Fruit lead the meta in patch 5.9 with the best AoE clear and raid DPS. Magma is still top-tier for burst. Ice controls PvP. Light fell off after its cooldown nerf. Avoid Paw and Rubber until the next buff cycle.
S Dominant 3
Sea King
Best AoE clear + highest scaling with mastery
Dragon Fruit
Single-target DPS king, breath pierces defenses
Magma
Ignite DoT stacks, superb burst window
A Strong 3
Ice
Best CC in PvP, mid raid output
Phoenix
Self-heal makes hardcore runs safer
Dark
Pull-in utility strong in 1v1 and boss uptime
B Solid 3
Smoke
Solid early-mid, caps out before endgame
Light
Nerfed in 5.8, still a B after cooldown fix
Gravity
Niche for knockback plays, weak raw DPS
C Niche 3
Gas
Poison stacks slowly, outclassed by Magma
Quake
Strong on paper, heavy cooldowns in practice
Sand
Usable stepping stone, replaceable quickly
D Avoid 2
Rubber
Iconic but mechanically weak; awaiting rework
Paw
Teleport is cute, damage is not

Methodology

Based on per-hit damage at full mastery, AoE coverage, PvP viability, and rarity-to-power ratio. We cross-check against the top three community tier lists and weight in-game raid-IV kill times.

FAQ

Which Sailor Piece fruit should I roll for?
Sea King if you want the clearest top-tier pick; Dragon Fruit if you prefer single-target raid DPS; Magma if Mythics keep dodging you — it stays S-tier at Legendary rarity.
How do I get a fruit?
Fruits spawn on the map at fixed timers, drop from Fruit Spin consumables, or are swapped via Fruit Swap tickets. Spins are weighted by rarity tables.
Is Light still worth using?
Light fell from S to B after the 5.8 cooldown nerf. It's still playable and fast-clearing on mid-tier bosses, but it's no longer competitive at Raid IV.
Does fruit matter more than race?
Yes, in most builds. Fruit contributes the biggest single damage multiplier. Race is a smaller but still meaningful modifier on top.
When should I mastery-grind a fruit?
Mastery scales damage linearly up to 80. Grinding past 40 is where the damage starts to feel meaningfully different; above 60 is endgame territory.

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