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Sailor Piece Damage Calculator

Calibrated for patch 5.9 updated 2026-05-09
Direct answer. Estimate how much damage your next upgrade gives. Plug in level, fruit mastery, race, weapon, and raid buffs — the result shows expected per-hit damage and DPS against the current patch's main raid boss.
Presets
Max 500
/ 80
Buffs

Breakdown

How the per-hit number is built, layer by layer.

SourceContribution
Base (level 420)+3,192
Race: dragon (×1.35)+1,117
Fruit seaking · mastery 62+1,628
Weapon +4+800
Rage buff+600
Code boost+600
Per-hit total 9,207
How is this calculated?

perHit = (base + fruitBonus + weaponBonus + buffs) × raceMult

Base = level × 7.6. Fruit bonus scales linearly with mastery. Race multiplier applies last. DPS assumes 3.71 hits/sec at endgame gear.

Coefficients re-derived after each balance patch. Current version targets patch 5.9.

Per-hit
9,207
DPS
34,158

FAQ

Is this calculator exact?
No — it's a planning model. Treat it as a relative comparison between upgrade paths, not a literal damage readout.
What should I upgrade first?
Whatever the "Bottleneck" line shows. The biggest gains usually come from closing the lowest-scaled input.
How often is the formula updated?
We re-derive coefficients after each balance patch (typically within 48h). The current version targets patch 5.9.
Does raid buff stack with code boost?
Yes, additively at the multiplier layer. See the breakdown table for the exact split.

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