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Reviewed against: Pro Game Guides crosshair preset · RIVALS Wiki settings notes · manual settings review Last reviewed 2026-05-10

RIVALS pages use current code pages, wiki structure, and 2026 guide sources, then keep source conflicts visible. Weapon and map guidance is not an official ranked meta, pro setting, or exact loadout planner.

RIVALS Crosshair Settings

2026 settings source pass Last reviewed · 2026-05-09 4 presets
Direct answer. Start with a static high-contrast crosshair: green bars, red center dot, black outline, and no movement effects. That source-backed base is the safest RIVALS setup for most players; then shrink it for Sniper/Revolver precision or keep it thicker for Uzi, Shotgun, and close-range tracking.
Boundary. These are practical starting presets, not official pro settings. Change one value at a time after testing in Shooting Range or casual duels.

Balanced Static Cross

Use this first. It is the source-backed baseline before making weapon-specific variants.

Setting Value Why
Static On Removes distracting movement effects.
Disabled Off Keeps the reticle visible.
Override Special Crosshairs Off Keeps Shotgun and special weapon behavior intact.
Rotation 0 Keeps the reticle readable.
Bars Enabled On Makes tracking easier than dot-only for most weapons.
Bars Color #00ff21 / green High visibility across most RIVALS maps.
Bars Spacing 5 Enough center gap without losing close-range readability.
Bars Length 10 Large enough for tracking targets while moving.
Bars Thickness 5 Visible during slides, jumps, and quick peeks.
Bars Transparency 0.5 Visible without fully blocking the target.
Bars Shape Sharp Crisp edges make the center easier to read.
Top / Bottom / Left / Right Bar On Keeps a full cross layout.
Dot Enabled On Gives a clear center point for burst and tap shots.
Dot Color #ff1435 / red Contrasts with the green bars.
Dot Thickness 5 Easy to see at speed.
Dot Transparency 0 Keeps the center dot fully visible.
Dot Shape Sharp Matches the bar shape.
Outline Enabled On Prevents the crosshair from disappearing on bright maps.
Outline Color Black Best general contrast.
Outline Thickness 1 Adds contrast without making the reticle bulky.
Outline Transparency 0 Keeps the outline fully visible.
Outline Type Round Softens the edge without hurting precision.

Weapon presets

Balanced Static Cross

Assault Rifle, Burst Rifle, Minigun, Exogun, general ranked play

source value
Use the base preset Yes

This is the source-backed default recommendation.

Main change None

Best first setup before you personalize anything.

Precision Dot Variant

Sniper Rifle, Revolver, Burst Rifle tap-heavy play

editorial variant
Bars Length 4-6

Shorter bars keep the target less covered at long range.

Bars Thickness 2-3

Less visual clutter for head-level aiming.

Dot Thickness 2-3

Small center point helps precision shots.

Outline On / thickness 1

Keeps the tiny reticle visible.

Close-Range Tracking Variant

Uzi, Shotgun, Scythe approach fights, fast close-range duels

editorial variant
Bars Length 10-12

Bigger shape stays readable while sliding and jumping.

Bars Thickness 4-5

Keeps visibility during close-range movement.

Dot Thickness 4-5

Maintains a clear center while tracking.

Bars Transparency 0.4-0.6

Keeps the reticle visible without covering targets.

Scoped / ADS Variant

Scoped weapons and aim-down-sights play

editorial variant
Show While Aiming On if available

Useful if you lose center reference while aiming.

Scoped Bars Enabled Off if cluttered

Dot-only scoped aim can be cleaner for long range.

Scoped Dot Color Red, cyan, or another high-contrast color

Use the color that stays visible on your monitor/map.

Sensitivity While Scoped Tune separately

RIVALS now separates scoped sensitivity from normal aim settings.

Sensitivity
Do not copy blindly

Use one comfortable baseline, then tune scoped and aiming sensitivity separately. Copying another player is less useful than building consistency.

FOV
Use a wide FOV if it stays comfortable

Higher FOV helps awareness in fast duels, but lower it if long-range targets feel too small.

Aiming Hides Muzzle Flash
On if available

The wiki records this setting as a newer option. It can improve visibility when firing while aiming.

Mobile Aim Assist
High / max as a starting point

PGG recommends max aim assist for easier mobile aiming. Adjust downward only if it fights your tracking.

Settings Profiles
Use 3 profiles

The 2026 settings update added profile switching and sharing. Keep one balanced profile, one scoped profile, and one mobile/controller profile if needed.

How to apply the settings

  1. Open RIVALS and go to Settings.
  2. Open the Crosshair section.
  3. Create or select a settings profile before changing values.
  4. Apply the Balanced Static Cross first.
  5. Play one Shooting Range or casual duel before changing sensitivity.
  6. Only then make a Precision, Close-Range, or Scoped variant.

Methodology

The base preset uses Pro Game Guides crosshair values from its April 2025 RIVALS guide. RIVALS Wiki update notes are used to keep the guide aligned with newer settings-profile, scoped-crosshair, and aiming-setting changes. Extra presets are editorial variants of the base preset, not official pro settings.

FAQ

What is the best RIVALS crosshair?
The safest starting point is a static green cross with a red center dot and black outline. It is visible, stable, and works across most weapons.
Should I use dot-only in RIVALS?
Dot-only can help Sniper and Revolver players, but most players should start with bars plus dot because RIVALS has fast movement and close-range tracking.
Should I copy pro settings?
Use pro or guide settings as a baseline, then adjust for your monitor, sensitivity, weapon choice, and platform. RIVALS settings are personal enough that copying blindly can hurt consistency.
Are these official settings?
No. The base values come from a public RIVALS settings guide, and the newer settings behavior comes from RIVALS Wiki update notes. GameValueTools does not claim an official meta.
When should this page be rechecked?
Recheck it after settings UI changes, scoped-crosshair changes, mobile control updates, or major weapon balance updates.

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